ThinkSilver / garglk

Automatically exported from code.google.com/p/garglk
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no vector graphics in Level 9 #65

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
run Level 9 game with .cga format graphics

What is the expected output? What do you see instead?
games that use bitmap graphics (.pic) work fine, but vector graphics (.cga
& .hrc) in some older games are not drawn.

What version of the product are you using? On what operating system?
this was tested on different Gargoyle versions (october 2008 - now) on Ubuntu.

Please provide any additional information below.
vector graphics work fine in Level 9 gtk port, so this is probably a glk issue.

Original issue reported on code.google.com by lordofch...@gmail.com on 5 Jun 2009 at 4:36

GoogleCodeExporter commented 9 years ago

Original comment by bcressey@gmail.com on 6 Jun 2009 at 11:10

GoogleCodeExporter commented 9 years ago
Can you give me the name or link to a specific game that this applies to?

Original comment by bcressey@gmail.com on 13 Jun 2009 at 12:00

GoogleCodeExporter commented 9 years ago
sure. try for example these DOS versions of Silicon Dreams and Jewels of 
Darkness.
http://www.hotud.org/component/content/article/45-interactive-fiction/20670 and
http://www.hotud.org/component/content/article/45-interactive-fiction/20261.

Original comment by lordofch...@gmail.com on 13 Jun 2009 at 10:53

GoogleCodeExporter commented 9 years ago

Original comment by bcressey@gmail.com on 17 Aug 2010 at 10:18

GoogleCodeExporter commented 9 years ago
Fixed in r390.

Original comment by bcressey@gmail.com on 17 Aug 2010 at 11:52