[blocktint.go:40] loading biome colors: file not found
[blocktint.go:40] loading biome colors: file not found
[resource.go:278] Obtaining vanilla resources for 1.8.7, please wait...
I don't quite know what is going on...
When I tried building, I got an error saying:
github.com/thinkofdeath/steven/audio
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
github.com/go-gl/glfw/v3.1/glfw
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
github.com/thinkofdeath/gl/v3.2-core/gl
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
I am a newbie to golang in general, but I have used it before. My graphics card is Intel HD Graphics 3000, and I am running Windows 7, 64 Bit. Sorry if this is due to my utter incompetence when it comes to building things.
This is the precompilled build steven.log:
steven-error.log:
I don't quite know what is going on... When I tried building, I got an error saying:
github.com/thinkofdeath/steven/audio
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
github.com/go-gl/glfw/v3.1/glfw
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
github.com/thinkofdeath/gl/v3.2-core/gl
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in
I am a newbie to golang in general, but I have used it before. My graphics card is Intel HD Graphics 3000, and I am running Windows 7, 64 Bit. Sorry if this is due to my utter incompetence when it comes to building things.