ThirteenAG / III.VC.SA.IV.Project2DFX

Project2DFX is a set of plugins for GTA III, Vice City, San Andreas, GTA IV: The Complete Edition, GTA Liberty City Stories and GTA Vice City Stories, which adds LOD corona effect to a game map, making LOD-world look a lot better.
https://thirteenag.github.io/p2dfx
MIT License
232 stars 21 forks source link

Broken fading in procedural objects (or whatever they are called) #3

Open Reyks21 opened 9 years ago

Reyks21 commented 9 years ago

Basically in vanilla they have the same draw distance as the grass wich I belive is 150. So if I set normal objects draw distance to 300(or anything above the limit) in the config file it will also affect them and since there's some sort of limit on these objects the fading effect breaks.

Videos (look at the plants outside of the road):

With the mod: https://www.youtube.com/watch?v=Cn0x71eQ3fw

Without the mod: https://www.youtube.com/watch?v=ORXTYlZoWZk

shchpln commented 4 years ago

Can also confirm this bug