Open keybreak opened 3 years ago
No idea, must be some linux thing, since the mod is a bit hacky.
That's about all logs i could gather from STDERR/STDOUT:
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_CLIPPING
0024:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0024:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
Is this D3DXLoadSurfaceFromMemory used by this shader?
Hi! I have a problem here...
When i look on water i see no reflections / ripples, just flat surface which blinks between black / grey / blue colors.
Used latest Widescreen fix (works perfectly) and this repo. Mafia: The city of Lost Heaven v1.0 (EN original) Patch v1.3 (for EN)
Linux, Manjaro KDE Wine v5.19-staging DXVK v1.7.2
Overrides:
Tested Xbox droplets - seem to work perfectly fine..
Not sure what else to try, tested override of:
That doesn't seem to affect issue anyhow, i assume that .asi technically works, as it still changes water behavior, but there is some kind of bug...
Anything i miss? Perhaps there is some additional debug i can do?
Thanks in advance!