ThirteenAG / WidescreenFixesPack

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
https://thirteenag.github.io/wfp
MIT License
2.26k stars 215 forks source link

Max Payne 32:9 widescreen problem:( #1056

Open dominick2142 opened 2 years ago

dominick2142 commented 2 years ago

Hi, playing Max Payne at 5120x1440 with a 32: 9 aspect ratio in Part II: A Cold Day In Hell - Prologue is a problem with stretched textures and the game is unplayable. See picture https://ibb.co/Y0PMcL6

justtoask commented 2 years ago

that's due to the fact that in these levels the FOV is way larger than in the rest of the game, you need to change your resolution to 16:9 or 4:3 (these are the only ones I tested) to fix that.

ThirteenAG commented 2 years ago

There's also FovFactor option.

dominick2142 commented 2 years ago

There's also FovFactor option.

OMG it works. When I edit the MaxPayne.WidescreenFix.ini file in the Max Payne \ scripts folder and change the value from 1 to 0.7 in the FOVFactor line, they no longer appear stretched in the maze mission. Then as soon as I crossed the maze I changed the value back to number 1. Thanks for the tip.

dominick2142 commented 2 years ago

that's due to the fact that in these levels the FOV is way larger than in the rest of the game, you need to change your resolution to 16:9 or 4:3 (these are the only ones I tested) to fix that.

Maybe it would help if I temporarily removed Widescreen Fix from the game. Then I would finish the maze mission on "uncorrected resolution" and when I passed it, I would add Widescreen Fix back to the game. But it helped fix that value at FOVFactor. Thanks for the help anyway.