Open dominick2142 opened 2 years ago
that's due to the fact that in these levels the FOV is way larger than in the rest of the game, you need to change your resolution to 16:9 or 4:3 (these are the only ones I tested) to fix that.
There's also FovFactor option.
There's also FovFactor option.
OMG it works. When I edit the MaxPayne.WidescreenFix.ini file in the Max Payne \ scripts folder and change the value from 1 to 0.7 in the FOVFactor line, they no longer appear stretched in the maze mission. Then as soon as I crossed the maze I changed the value back to number 1. Thanks for the tip.
that's due to the fact that in these levels the FOV is way larger than in the rest of the game, you need to change your resolution to 16:9 or 4:3 (these are the only ones I tested) to fix that.
Maybe it would help if I temporarily removed Widescreen Fix from the game. Then I would finish the maze mission on "uncorrected resolution" and when I passed it, I would add Widescreen Fix back to the game. But it helped fix that value at FOVFactor. Thanks for the help anyway.
Hi, playing Max Payne at 5120x1440 with a 32: 9 aspect ratio in Part II: A Cold Day In Hell - Prologue is a problem with stretched textures and the game is unplayable. See picture https://ibb.co/Y0PMcL6