Closed Fizzsie closed 1 year ago
Are the files buttons-playstation.tpk and buttons-xbox.tpk present in the scripts folder?
If not, you need to add them in from the release zip file. (We need to add a check for file existence, why is this not done yet?)
Are the files buttons-playstation.tpk and buttons-xbox.tpk present in the scripts folder?
If not, you need to add them in from the release zip file. (We need to add a check for file existence, why is this not done yet?)
Yes they are
Ok, which version of the game are you running?
1.1
Alrighty then.
Do the following:
[GlobalSets]
key add DisableCrashDumps=0
(example: https://raw.githubusercontent.com/ThirteenAG/Ultimate-ASI-Loader/master/data/scripts/global.ini )CrashDumps
in the game rootI am either really stupid or no dumps are appearing
Is your game installed in Program Files? It could be it has no permissions to access it.
In which case - try running the game as Administrator and see if it resolves anything
I'm looking into this, but meanwhile I suggest you try my XtendedInput plugin instead:
https://github.com/xan1242/NFS-XtendedInput/releases/download/1.17/Release-ProStreet-Pack.zip
It is mostly feature complete for Pro Street, including ingame button remapping (which isn't on the others currently).
ImprovedGamepadSupport will be deprecated as soon as the ingame remap menu is complete.
NFSProStreet.GenericFix.asi.zip
Please test this ASI and see if it's not crashing anymore
NFSProStreet.GenericFix.asi.zip
Please test this ASI and see if it's not crashing anymore
Still crashing
Can you send your exe over here?
If it's the vitality crack, then that might be the issue.
Yeah your EXE has the string swaps for the "SAAM" code patches. (this is something we or ExOpts could incorporate)
Otherwise it looks like the regular Battery EXE.
It seems to crash during bStringHash
, it passes an invalid pointer and therefore it dies.
What other mods do you have installed in your game?
Actually, nevermind.
Please try using XtendedInput instead.
The problem is because of the implementation of ImprovedGamepadSupport being kinda wonky. The string pool pointers randomly got corrupted for you, which is why 3 works and 1 and 2 don't.
I'll polish up XtendedInput and this will be removed eventually anyway, so I don't see much point in wasting time investigating this problem.
ImproveGamepadSupport was deprecated for Pro Street as of: https://github.com/ThirteenAG/WidescreenFixesPack/pull/1381
Please use v1.18 or later builds of NFS_XtendedInput for Pro Street:
This is caused by the "ImprovedGamepadSupport" and by the textures of the buttons? I am guessing cause when I do 3 no change the game launches fine but when I turn it to 1 or 2 the game crashes on start up. Any idea why this is happening?