ThirteenAG / WidescreenFixesPack

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
https://thirteenag.github.io/wfp
MIT License
2.34k stars 222 forks source link

To use the "BleachByPassEnable" feature? #1485

Open CoffeNook opened 11 months ago

CoffeNook commented 11 months ago

I have the IDI_SCREENFILTER_FX file that the feature suggests but I'm unsure where to place this file. Am I supposed to use a third-party program to add it?

xan1242 commented 11 months ago

You are supposed to replace the shader with another one externally, yes.

This can be done either with a shader loader plugin or by replacing the resource in the executable.

MW by default ships with a broken and unfinished DoF shader in place of it. When you replace it with the shader from UG2, you basically get the same effect as "Enhanced Contrast" in UG2.

In fact, your issue here makes me consider removing the option from the ini because it's just broken by default anyway.