Closed danpla closed 6 months ago
Update: Just tried the developer build from https://ci.appveyor.com/api/projects/ThirteenAG/widescreenfixespack/artifacts/SplinterCellPandoraTomorrow.WidescreenFix.zi; seems to work fine:
Maybe it's a version of dgvoodoo in released build that causes this? Can you verify?
Apparently it's not dgVoodoo: replacing the offline\system\scripts\SplinterCellPandoraTomorrow.WidescreenFix.asi
file with the version from the developer build fixes the problem.
Strange, the asi should be the same, I'll make a new release in a few minutes, see if it works.
The new release from https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scpt seems to work fine (at least the models are visible).
Okay, thanks for letting me know.
Some enemies in the train mission ("Paris-Nice, France") in Splinter Cell: Pandora Tomorrow are invisible. Apparently, this bug is somehow related to the FOV or rendering distance, as the models become visible when you zoom with the binoculars or (when using the optical cable) tilt the camera at certain angles.
Here are screenshots: original game, widescreen fix, widescreen fix + zoom in binoculars (middle mouse button).
My resolution is 1600x900, with the current widescreen fix from https://thirteenag.github.io/wfp#scpt
Here is a savegame file (unpack the "Save" folder from the archive into the "offline" directory of the game).