ThirteenAG / WidescreenFixesPack

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
https://thirteenag.github.io/wfp
MIT License
2.28k stars 217 forks source link

SC:PT: Invisible enemies on the train mission #1526

Closed danpla closed 6 months ago

danpla commented 6 months ago

Some enemies in the train mission ("Paris-Nice, France") in Splinter Cell: Pandora Tomorrow are invisible. Apparently, this bug is somehow related to the FOV or rendering distance, as the models become visible when you zoom with the binoculars or (when using the optical cable) tilt the camera at certain angles.

Here are screenshots: original game, widescreen fix, widescreen fix + zoom in binoculars (middle mouse button). splintercell2 2024-03-10 19-08-24-31 splintercell2 2024-03-10 19-09-26-19 splintercell2 2024-03-10 19-36-08-21

My resolution is 1600x900, with the current widescreen fix from https://thirteenag.github.io/wfp#scpt

Here is a savegame file (unpack the "Save" folder from the archive into the "offline" directory of the game).

danpla commented 6 months ago

Update: Just tried the developer build from https://ci.appveyor.com/api/projects/ThirteenAG/widescreenfixespack/artifacts/SplinterCellPandoraTomorrow.WidescreenFix.zi; seems to work fine:

splintercell2 2024-03-10 20-05-51-40

ThirteenAG commented 6 months ago

Maybe it's a version of dgvoodoo in released build that causes this? Can you verify?

danpla commented 6 months ago

Apparently it's not dgVoodoo: replacing the offline\system\scripts\SplinterCellPandoraTomorrow.WidescreenFix.asi file with the version from the developer build fixes the problem.

ThirteenAG commented 6 months ago

Strange, the asi should be the same, I'll make a new release in a few minutes, see if it works.

danpla commented 6 months ago

The new release from https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scpt seems to work fine (at least the models are visible).

ThirteenAG commented 6 months ago

Okay, thanks for letting me know.