Closed donizettilorenzo closed 8 years ago
Yeah, I guess so. I'll update asi loader later.
https://dl.dropboxusercontent.com/s/b696ol1k7tgb9to/d3d8.dll Please test this one, recompiled with latest d3d8to9.
Max Payne 1 seems working right and d3d9 translation too: https://s18.postimg.org/cishtutcp/Max_Payne_2016_10_18_23_37_03_942.png
Max Payne 2: *renaming the dll in "d3d9.dll" (NINE) as in the past loads the widescreen mod but there's no d3d9 translation and the game still runs in d3d8: https://s10.postimg.org/dtxkbg161/Max_Payne2_2016_10_18_23_41_23_952.png
with "d3d8.dll" (EIGHT) the game starts in d3d9 (!!!!!) so the wrapping actually happens - MSI Afterburner overlay shows me that - but suddenly crashes pressing a key during intro videos :(
Using only the wrapper (without your ASI loader) MP2 runs fine in d3d9:
https://s9.postimg.org/5cq66tbov/Max_Payne2_2016_10_18_23_57_17_110.png
But obviously no widescreen fix.....
Well, if it crashes then you have to use d3d8to9 separately. If d3d8/d3d9 doesn't work, rename asi loader to msacm32.dll.
Already tested :-D msacm32.dll somehow blocks the wrapping.
Strange, I don't see any reason why would it do that. Try to rename it to other dlls from that list: https://github.com/ThirteenAG/Ultimate-ASI-Loader#description Like, to winmmbase.dll or something. But make sure you're actually using d3d8to9 separately, ini option won't work if asi loader is not named d3d8.dll.
winmmbase.dll msacm32.dll
load correctly your mod/scripts but somehow block d3d9 wrapping. Other names do not load your scripts.
Honestly, no idea why.
Your d3d8+ASI loader can correctly initialize by itself the game in d3d-8 AND d3d-9, but in d3d9 gives me this error (through the MSVC 2015 debugger):
https://postimg.org/image/6v1mkm8ul/
And the mouse vanishes until I stop the debug procedure.
Your d3d8+ASI loader can correctly initialize by itself the game in d3d-8 AND d3d-9,
I don't quite understand what do you mean by that, asi loader shouldn't prevent d3d8to9 from working. I don't know what else I can do.
I mean your DLL ( https://dl.dropboxusercontent.com/s/b696ol1k7tgb9to/d3d8.dll ) has this behaviour:
Setting "UseD3D8to9=0" loads correctly the game in D3D8 and after that your scripts Setting "UseD3D8to9=1" loads correctly the game in D3D9 but when it's time to load the menu and your scripts the game crashes and it gives me: https://postimg.org/image/6v1mkm8ul/
So the problem is after the initialization, I can see the intro videos with no problem in d3d8 AND d3d9.
So the problem is after the initialization, I can see the intro videos with no problem in d3d8 AND d3d9.
Yes, but studio clearly says the crash happens in e2_d3d8_driver_mfc.dll, so you can't use UseD3D8to9=1 in MP2.
But the wrapper alone (compiled from Crosire source by myself OR the original binary provided on reshade site) is working.....
I know, I checked, but I don't know why it's not working as a part of asi loader. Other games work fine.
Ultimate ASI Loader v2.1 works!!!!
msacm32 ( Ultimate ASI Loader v2.1 ) +d3d8 for the wrapper :-)
Hello, can you use this new d3d8->9 wrapper for MP1&2 injection?
Binaries: http://reshade.me/d3d8to9 Source: https://github.com/crosire/d3d8to9 (more recent/updated than provided binaries)
So we can hook reshade simply toggling "UseD3D8to9=1" in your the global.ini: now that switch is not working for MP2, it's working only for MP1.
Thanks!