ThirteenAG / WidescreenFixesPack

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
https://thirteenag.github.io/wfp
MIT License
2.22k stars 211 forks source link

Loading Screens are not scaled correctly in Bully SE when combined with the patch #1561

Open RecklessGlue540 opened 1 month ago

RecklessGlue540 commented 1 month ago

Bully 6_3_2024 9_16_22 PM

Also, the game for some reason disables the win key... not sure what they had in mind when designing this 😄 Maybe that could be fixed too...

SeniorStone commented 2 weeks ago

Had this same issue. For me, a clean install, running official patch 1.20, then running the silent patch, BUT NOT INSTALLING THE WIDESCREEN FIX from ThirteenAG. I think this fix is meant only for ultrawidescreen monitors. After installing silent patch, I changed resolution to 1600x900 and everything scaled and ran properly. I'm not a tech whiz, so this is all I can surmise. I've only play tested the game so I'm hoping it all runs smooth when I have time to play. Seems good for now.

ThirteenAG commented 2 weeks ago

This is scaled properly, but vertically. Without that the image is stretched. Adding black bars would be a better option, but scaling vertically was easier.

RecklessGlue540 commented 2 weeks ago

Yeah I kind of thought it would scale properly only on ultra wide screens... Imo all that could be done is just add these scaling options to the .ini and enabled by default. Yeah black bars could also be an option too... Tbh the only thing I use this is for those resolution detection fixes lol.

ThirteenAG commented 2 weeks ago

It's stretched on 16:9 as well.

SeniorStone commented 2 weeks ago

I switched the game to 1920x1080 and it triggered the scaling issues in loading screens. Currently don't have the widescreen fix applied. I switched it back to 1600x900 and the load screens look fine again. Not sure what to do but thanks for any tips! I'm happy as long as it works at 1600x900! I think the same issue happened to me with the widescreen fix applied too, but if I remember correctly the scaling issue remained even if I swapped back to 1600x900.