ThirteenAG / WidescreenFixesPack

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
https://thirteenag.github.io/wfp
MIT License
2.21k stars 211 forks source link

Splinter Cell Chaos Theory Blacklist Indicators not working properly #1571

Closed manuelrojaspiaggio closed 2 days ago

manuelrojaspiaggio commented 2 weeks ago

Hi, @ThirteenAG ! I tested this feature in two different PCs and it doesn't work for me as intended, at least for me. The option "1" just works in some specific places and the option "2" always stays on. Also I would like to suggest, if ever you'd like and be able to, to add another possible option for the future, maybe, to have the indicators lights always off, as a realistic alternative and to blend completely with darkness. Thank you for all your great work!

r3538987 commented 5 days ago

Recently saw video where persons explained few WSF options, and what caught my attention, that it was mentioned that these do work with Default profile, and are inconsistent for custom made ones. Maybe that's the case here as well.

ThirteenAG commented 5 days ago

Strange, I wouldn't know why profile can affect that.

r3538987 commented 4 days ago

This was the video https://youtu.be/CSySclRg3P8?t=284 plus it's quite old, and she mentioned this about GoggleLights, so its possible that all these were eventually fixed/tweaked.

ThirteenAG commented 4 days ago

If I were to take a look, I'd need a save game where I can easily reproduce it.

r3538987 commented 3 days ago

Briefly tried values 1/2 for BlacklistIndicators, and for me both look just same as default. Nothing changes in behavior. Checked my profile and default one, but as OP mentioned, could be that it works only in certain conditions. (will try to find room with candles ;)

ThirteenAG commented 3 days ago

Upload a save where it doesn't work.

r3538987 commented 2 days ago

https://gofile.io/d/4ELvlH These are DEFAULT profile, on first location where game asks you start scan crates. Thought disabling all lights will trigger changes.

So far, I have seen that with value 1, if you move into light it disables Indicators, and once move into darkness these appear again. Still doesn't react if I destroy light sources manually.
2024-07-03-20-07-54.webm

ThirteenAG commented 2 days ago

Should be fixed now.