Open muzikbike opened 3 years ago
I have made a mod on 1.12 that allows scaling most of these features. Flower forests will generate only red tulips after around 60 billion blocks on one axis (with a diagonal line marking the boundary). In badlands biomes, the clay bands will simply no longer be offset after a certain distance (somewhere before 1 trillion blocks). The pillar noise is used for generating Mesa Bryce biomes, and I haven't tried breaking it yet.
I have made a mod on 1.12 that allows scaling most of these features. Flower forests will generate only red tulips after around 60 billion blocks on one axis (with a diagonal line marking the boundary). In badlands biomes, the clay bands will simply no longer be offset after a certain distance (somewhere before 1 trillion blocks). The pillar noise is used for generating Mesa Bryce biomes, and I haven't tried breaking it yet.
I'd be quite interested in seeing screenshots (as well as possibly a mod download at some point in the future).
Here is an image showing the flower forest far lands: Mod download: https://www.mediafire.com/file/qxib40zut7001iw/FringeLands_1_12.zip/file
After inspecting the code, it seems that all of these use simplex noise, which only generates a certain "middle" value after it overflows. Swamplands would simply not generate these marsh-like areas, and would have only one grass color after a certain distance. The badlands noise generators overflowing would not be very exciting either.
I personally haven't been able to break these myself, but they could yield some potentially interesting results: