I've run into an issue playing with the HDFaceVertex drawing when I enable P3D as the renderer.
The code still shows points when a face is detected, but they're scattered across the screen. Any insight into the issue would be extremely helpful. Thanks.
I've run into an issue playing with the HDFaceVertex drawing when I enable P3D as the renderer.
The code still shows points when a face is detected, but they're scattered across the screen. Any insight into the issue would be extremely helpful. Thanks.