Fixes the problem where the MeshExplorer hangs when a boundary lost or out of bounds error occurs. This was due to the self.adherer not being reset after an error, resulting in the path not being pruned, and the path being infinitely re-attempted by the explorer despite being a dead-end.
Fixes the problem where the MeshExplorer hangs when a boundary lost or out of bounds error occurs. This was due to the self.adherer not being reset after an error, resulting in the path not being pruned, and the path being infinitely re-attempted by the explorer despite being a dead-end.