Closed GlynD02 closed 1 year ago
The video is super helpful. It highlights a fun artifact of the way the view screen works. To transition the background image when you move between solar systems, there are two cubes, one slightly smaller than the other, that fade between each other.
The video shows z-buffer fighting between them - your GPU can't decide which one is in front of the other.
There are lots of ways to address this. Not sure which one would be best, and frankly this background has been really annoying to deal with anyway so maybe I'll find a different solution altogether.
Describe the bug
On the client that is displaying the viewscreen, the view breaks when rotating the ship
To Reproduce Steps to reproduce the behaviour:
Expected behaviour
Display the viewscreen correctly with no tearing or glitches
Screenshots
Additional context
Win 10, Nvidia 970 graphics card, Client and browser running on same PC