Closed ghost closed 7 years ago
I would like to see this put to a vote, before committing this. I have talked to several crafters that who were like finally some crafter lover.. Again, there's not an excessive amount of resources hitting the market for this to be an issue either.
Please leave the harvester rates and maintenance at current levels. The cost to yield ratio is in line with live numbers. Yes it pulls up more product but it also costs about the same multiplier more in maintenance. I enjoy crafting more than fighting and this is a big draw for a serious crafter like myself. I believe this encourages players to try crafting and promotes competition which leads to a healthier economy.
On the next server restart/Build Testing for harvesters and generators will be needed thank you . https://github.com/Thrax989/SWGFlurry/commit/76ff8ba126142f7bab63132ba58492055f6b8323
With the nerf to the amount collected, will you be reducing the maintenance cost on the harvesters to reflect, especially in the heavy's?
Yes maintenance has been reduced.
Personal Harv before patch 46.55 Extraction rate, 340k Hopper, after Patch exact same resources 46.55 Extraction rate, 136k Hopper, it appears the extraction rate portion did not get toned down.
Please revert player made harvesters to normal stats/maintenance, at the most these should be only double the amount pulling/maint, not the current 5x the amount, there is currently no reason to go beyond personal harvies.