The extra viwports that we use in the entities or in the equipment to show a silhouette behind walls seem to cause fps drops which increase by the amount of them that are on screen.
This issue is related to #151 as we first thought the fps drops are only caused by worms but it turned out to be these viewports.
The extra viwports that we use in the entities or in the equipment to show a silhouette behind walls seem to cause fps drops which increase by the amount of them that are on screen.
This issue is related to #151 as we first thought the fps drops are only caused by worms but it turned out to be these viewports.