Closed Nexominer closed 1 year ago
You can technically achieve the same effect by linking to a compound render layer, which has two render layers inside of it. Each with a inverted/not inverted small arms conditions
@Nexominer You can also make the texture or model directly dependent on the skin type in the render layer, it's described here: https://github.com/ThreeTAG/Palladium/wiki/Render-Layers#advanced-skin-typed-modelstextures
Its pretty much the best solution to this
add an option for slim arm models with render layers so like this
{ "type": "palladium:render_layer", "icon": "minecraft:blaze_rod", "title": "null", "bar_color": "light_gray", "hidden": true, "list_index": -1, "gui_position": "null", "description": "null", "render_layer": "namespace:render_layer_id" "render_layer_slim": "null" }
If its null then it will be ignored but if it has a path then players with slim arm will see that model and not the regular one