Closed GoogleCodeExporter closed 9 years ago
I noticed that before, and checked copied record in CK. Didn't notice any
differences from vanilla. So, does it affect anything in game/CK?
Original comment by zila...@gmail.com
on 11 Feb 2013 at 12:28
I don't know. I declined to save the results and went and made the changes
manually in the CK instead.
I'm not comfortable with the idea of accepting junk data like this. Plus, it
wasn't happening prior to the public release as far as I can remember.
The CK doesn't generate the extra garbage data when it saves a record, so I
don't see why xEdit should be generating it either.
Original comment by arthmoor
on 11 Feb 2013 at 12:39
It was happening prior to release too.
I agree that it is a junk, but it doesn't affect game/CK, and resaving plugin
in CK removes it. I'd like it not to be added in the first place, but not sure
if it is possible. All that vmad handling code in tricky.
Original comment by zila...@gmail.com
on 11 Feb 2013 at 1:11
The main issue is that some 0 length array are stored like the properties, and
others are not like this one. I'll look to see if I can intercept it during
copy.
Original comment by HuguesLe...@gmail.com
on 11 Feb 2013 at 7:04
Found where and why. It was a genuine bug dating back to at least 3.0.10: A
struct containing integers or anything with a fixed size would never have a
zero size even if it was not present!
Original comment by HuguesLe...@gmail.com
on 11 Feb 2013 at 10:52
Fix uploaded as r1198
Original comment by HuguesLe...@gmail.com
on 11 Feb 2013 at 11:36
Present from Elminster I guess :)
Original comment by zila...@gmail.com
on 12 Feb 2013 at 6:12
Original comment by zila...@gmail.com
on 15 Feb 2013 at 5:55
Original issue reported on code.google.com by
arthmoor
on 11 Feb 2013 at 12:07Attachments: