Closed GoogleCodeExporter closed 9 years ago
But they are defined in Skyrim.esm, hardcoded file can only contain missing
FormIDs.
Original comment by zila...@gmail.com
on 28 Nov 2014 at 7:09
If they don't exist yet, the runtime creates them at the same time as lot of
others default (default eye 1A (?), default explosion 1F5, default weapon (or
trap) 1F6...)
I suppose duplicating them in the game master allows for having a basic version
hardcoded in the engine and a "fleshed out" version in the game.
This process happens as part of the BGSStoryManagerBranchNode constructor.
It is the same in the Editor.
Original comment by HuguesLe...@gmail.com
on 30 Nov 2014 at 1:48
Original comment by zila...@gmail.com
on 5 Jan 2015 at 5:00
Original issue reported on code.google.com by
arthmoor
on 28 Nov 2014 at 1:55