ThreeTen22 / skyrim-plugin-decoding-project

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FNVEdit does not support pipboy icon or menu icon for challenges #179

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Download main file from http://www.nexusmods.com/newvegas/mods/39367. 
Alternatively create a challenge in GECK, with bot a PipBoy Icon and a Menu Icon
2. Load More Challenges.esm or the created mod.
3. Observe the errors while in the messages tab while it loads.
4. Perform "check for error" action, observe the messages tab.
5. Try to copy as new one challenge with icon in a new file.
6. Open the new file created at step 5 into GECK and see that the icons 
vanished.

What is the expected output?
FNVEdit should support the ICON and MICO subrecords. It should not label the 
sub-records as out-of-order, be able to display their content, edit it, perform 
conflict detection on them, be able to fully copy them into a new record.

What do you see instead?
FNVEdit does support the ICON and MICO subrecords, labels them as out-of-order, 
is not able to show them or copy them

What version of the product are you using? On what operating system?
r1859

Please provide any additional information below.
I would venture and say those records are simple text containing the path to 
the texture, but, I haven't checked against TES4 record and sub-record format. 
I would label this as a feature request, but don't know how.

Original issue reported on code.google.com by clampa...@gmail.com on 13 Dec 2014 at 9:16

GoogleCodeExporter commented 9 years ago
TESChallenge::SaveForm supports a pair of ICON+MICO as strings after the FULL 
record.
wbICON added.

Original comment by HuguesLe...@gmail.com on 15 Dec 2014 at 12:39

GoogleCodeExporter commented 9 years ago
I can confirm it works with r1864.

Original comment by clampa...@gmail.com on 22 Dec 2014 at 9:10