Closed GoogleCodeExporter closed 9 years ago
The same is likely true of adding an entry to a leveled NPC list as well.
Original comment by arthmoor
on 16 Oct 2012 at 6:28
There are other counters like SPCT for spells, COCT for items and KSIZ for
keywords.
Unfortunately xedit doesn't have callbacks when manipulating arrays, only for
single values. So all I can do is attach a hook to LLCT, COCT, SPCT, KSIZ and
autoset their values when you try to modify them.
How about this?
Original comment by zila...@gmail.com
on 16 Oct 2012 at 9:00
I mentioned some of the counts that need to be updated in issue51 which was
closed, but I see now that the issue was with callbacks. I would think there
would have been counts for arrays for other versions like FO3/FNV/TES4Edit that
would need updated. Do they update? If so how?
Original comment by danielhmpdx16@gmail.com
on 16 Oct 2012 at 2:37
Does this happen in wbImplementation.pas or wbInterface.pas?
Original comment by danielhmpdx16@gmail.com
on 16 Oct 2012 at 2:39
There are no counts in previous games.
I tested dynamic update of counts when assigning them a value, but it has some
drawbacks. The safe way is to update them manually unfortunately.
Original comment by zila...@gmail.com
on 16 Oct 2012 at 2:56
Ohhh, yeah, okay that's fine then. As long as people know and it's in the html
documentation, and on the CK Wiki then that's reasonable. Maybe Elminster can
change that when he gets a chance. Thanks for the explination.
Original comment by danielhmpdx16@gmail.com
on 16 Oct 2012 at 3:06
That's probably why Elminster told me to mark the source code with comments
where counts need to be updated. He said that would have to be added, but he
didn't explain why.
Original comment by danielhmpdx16@gmail.com
on 16 Oct 2012 at 3:08
[deleted comment]
I wouldn't mark is as "wontfix" if you're wanting Elminster to use the
information here. Rather, just leave it open and he can read the comments etc.
Original comment by arthmoor
on 16 Oct 2012 at 8:27
[deleted comment]
Issue 51 has been merged into this issue.
Original comment by danielhmpdx16@gmail.com
on 18 Oct 2012 at 8:10
I wrote a simple script that does this. Maybe such a script could just be
included, or even built into the menu structure?
Original comment by dfrau...@gmail.com
on 15 Mar 2013 at 5:33
Well thats a start thanks. I am working on this but I don't expect a valid
version for next release.
Original comment by HuguesLe...@gmail.com
on 15 Mar 2013 at 5:46
Started in the experimental branch but this version is game specific and only
applies to some counter. Zilav suggested a switch to Callback, but there are
none currently for some of the types involved.
Maybe I'll wait to see what Beth do with FO4 :)
Original comment by HuguesLe...@gmail.com
on 5 Jul 2013 at 2:20
Zilav, I'd like your opinion on r1498 :)
Original comment by HuguesLe...@gmail.com
on 8 Jan 2014 at 11:04
Waiting for 2015 seems like an awful long time :P
Original comment by arthmoor
on 9 Jan 2014 at 12:40
Added counters:
SPCT, KSIZ, LLCT, PRKZ, CITC, IDLC
Anybody knows where IDLC is used in vanilla package (FO3, FNV or TES5) ?
Original comment by HuguesLe...@gmail.com
on 15 Jan 2014 at 10:58
What's an IDLC supposed to do? If it wasn't in any vanilla packages how did it
get discovered?
Original comment by arthmoor
on 15 Jan 2014 at 11:44
It's an Idle Count for IDLM and and it's part of Pack.
Original comment by danielhmpdx16@gmail.com
on 16 Jan 2014 at 1:30
Probably got discovered adding something to the record in the CK that increased
the count. When we did decoding that's how you figured it out. Just make a
change in the CK and dump it using Dump.
Original comment by danielhmpdx16@gmail.com
on 16 Jan 2014 at 1:31
Package MQSkyHavenEsbernRead22x6 has two idles on it so that should do the
trick I'd think?
Original comment by arthmoor
on 16 Jan 2014 at 1:45
Thanks. Corrected version uploaded.
Still to do:
Other counters ?
Avoid recalculating all counters during load, because that silently corrects them without marking the plugin as modified.
Original comment by HuguesLe...@gmail.com
on 16 Jan 2014 at 9:25
Should be done in the Exp branch. Let me know if I forgot some counters.
Original comment by HuguesLe...@gmail.com
on 18 Jan 2014 at 6:39
Fixed as of r1510 normally.
Original comment by HuguesLe...@gmail.com
on 19 Jan 2014 at 1:36
Original comment by HuguesLe...@gmail.com
on 3 Jun 2014 at 6:11
Original comment by HuguesLe...@gmail.com
on 3 Jun 2014 at 6:16
Original issue reported on code.google.com by
arthmoor
on 16 Oct 2012 at 6:26