Open Mecon0710 opened 1 year ago
Hello!
Do you have the BlendShapes of the toonteen in this HEAD object? I ask because i am not seeing them in the picture =) Also, you need to inform which is the blendshape index (bsIndex) of what you want to move (the mouth, in this case). Usually, those animated characters have a list of blendshapes attached in the game object.
This is the blendshapes. So the Bs Index is 2?
Ooooh, wait, you do not have blendshapes, you have only the materials. The blendshapes would look like something like that:
I see that your seem to also have blendshapes, right between "Quality" and "Bounds". Expand that and try to identify where the mouth (or jaw) is there. Then, inform the index of that bs. If you are unsure, try to expand the BlendShapes and post here, so i can take a look and try to help =)
Jaja yes, sorry. These are the blendshapes. Which is the index? And seriously thank you very much for helping me
It is always hard to tell which one it is, because it will depend on the way the character was built. I would say it is, probably, that "jaw_UP" one, which should be index 16 (because it is the 17th item of the list).
I don't know because I think 3 blendshapes makes the movement. See
This is lipUP_UP
This is lipDOWN_DOWN
And this is jaw_UP
So I think the three makes the movement. Is it incorrect? Or do you still think I should just put jaw? And the character has an animation to talk, do you know how I can combine it?
Huuum, the one i used has this "Mroph_CW_JawOpen", which is the one i use:
You can see that if i change the BS value, she opens/closes her mouth. So, that is the one i use.
Since yours has 3 blendshapes to make the mouth movement, i do not really know which one should be used. Try and error, i guess hehe
What is the talking animation you say? This Lip Sync i have made is separated from other animations so, to combine, you would need to see how the animation itself works =)
I'm using an asset called 1toonteen that has talking animations. I put the Lipsync script in the head, which is where it talks. However, I don't know if I have to remove the speaking animations or if it can work in conjunction with Lipsync. I already tried to remove those animations but Lipsync does not move the lips of the character. Help, I don't know why it doesn't work.