Closed rurre closed 1 month ago
Selecting fallback shaders doesn't seem to do anything once the material is locked. It does set the override tag on the material but that doesn't do anything once locked in, the generated shader always has it's tag be "VRCFallback"="Standard"
With more testing it seems to work? Nevermind I guess
Selecting fallback shaders doesn't seem to do anything once the material is locked. It does set the override tag on the material but that doesn't do anything once locked in, the generated shader always has it's tag be "VRCFallback"="Standard"