Shaders are already used for the OpenGL renderer, it's time to bring this neat feature to the developer. This would brings alot of trouble regarding glsl <-> hlsl. We may need a sub language, or a converter. The simple way would be providing hlsl+glsl in the effect (shader) file.
Shaders are already used for the OpenGL renderer, it's time to bring this neat feature to the developer. This would brings alot of trouble regarding glsl <-> hlsl. We may need a sub language, or a converter. The simple way would be providing hlsl+glsl in the effect (shader) file.