Closed ThuCommix closed 8 years ago
OpenGL uses wrong transformation inside the glsl shader code.
gl_position = WorldPos_ModelMatrix_ProjectionMatrix
https://github.com/ThuCommix/Sharpex2D/commit/81a3af10c402726a51300fc04f1801b73e905edd
OpenGL uses wrong transformation inside the glsl shader code.
gl_position = WorldPos_ModelMatrix_ProjectionMatrix