Closed xan61789 closed 4 years ago
Review your words properties and too if you allow the pvp through worldguard
I have solved my problem Sharing the same issue by the way to know
I am a Chinese translation of this issue is caused by an error The following configuration is said to protect players after the start time rather than per game with the longest time I was mistaken to appear puzzled
Players can not be PVP No damage at all Can not delete the existing arena This is my configuration
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Survival Games
Developed by
Original Author
Double0negative
Current Author
ThunderGemios10
http://mc-sg.org
voidmc.com
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Do NOT touch this!
config-version: 3
Enable debug messages
debug: false
Enables the udpdate checker. This will enabled
anyone with the perm sg.system.updatenotify to
be notified when a new update is avalible
check-for-updates: true
Set how many players are needed for the game
to auto-start. Once the player limit is reached
it will wait for x amount of seconds for
additional players. Auto start vote means that
x percent of players need to vote with /sg vote
for the game to begin
auto-start-players: 12 auto-start-time: 10 auto-start-vote: 75
If the player queue is enabled then if a player
tries to join a game that is not joinable
(ie ingame) the player will be added to a
queue line to join the next time the game
is open
enable-player-queue: true
If set to true, commands not associated with
the Survival Games will not be allowed to be run
by players in-game.
disallow-commands: true
If disallow-commands is set to true, you can use
the cmdwhitelist section below to whitelist certain
commands.
cmdwhitelist:
Set how long the grace period for be after the start of
the game in seconds.
grace-period: 1800
Controls if chests should be restocked on the first
night. If set to true this will also have the side
effect of setting the world time to day at the start
of the game. This is only temporary until per-arena time
has been implemented.
restock-chest: true
Restock EVERY night?
restock-chest-repeat: false
Remove all items from chests when adding random content?
clear-chest: false
Here you can control block placing and breaking.
block: place: whitelist:
Which entities will be left in the map after rollback
entities: keep:
- EnderCrystal
- Boat
- FallingSand
- WitherSkull
- LeashKnot
How many blocks to rollback per-tick
The higher this settings the fast each
arena will be reset but will cause more
lag
rollback: per-tick: 100
Settings for when the game nears end. This runs
when there are only x amount of players
remaining. If place chest is enabled then
when the player limit is reached, a chest
will be placed inside the radius of every
remain player containing random items for
that player. If fire-lighting is enabled
then a lighting strike will be fired at the
location of each player every x seconds to
notify the other players of their location
endgame: players: 3 fire-lighting: enabled: true interval: 20
If enabled, after x amount of time, each player
remaing will be teleported to the center of the
arena for a death match. If they have not been
killed after killtime, the game will end.
deathmatch: enabled: false time: 30 killtime: 5
If enabled, winner gets the specified reward
Items are defined as
itemnumber, amount, durabilty, enchantments, name
Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer
276, 1, 0, sharpness: 4 knockback: 2, killer
reward: enabled: true contents:
Settings for connecting to and
SQL server. These settings will
be used for the online webstats
Prefix is what all tables used for
SurvivalGames will be
prefixed with. This should stay the same
for most cases.
sql: host: 'localhost' port: 3306 user: 'root' pass: '' database: 'survivalgames' prefix: 'sg_'
########################################################### ####################### Stats ############################ ###########################################################
Settings for the webstats. If enabled, stats
such as k/d record, wins, win streaks, kill
streaks, etc. will be saved.
stats: enabled: false webserver: enabled: false port: 880 points: kill: 10 win: 100 position: 7 killstreak: base: 10 multiplier: 2 killstreak: level1: '&e{player}&7 got a Double Kill!' level2: '&e{player}&9 got a Multi Kill!' level3: '&e{player}&5 got an Ultra Kill!' level4: '&e{player}&4 got an Unbelievable Kill!' level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'