Open oskar92001 opened 4 years ago
Also getting this issue but I am setting the block names in all-caps.
With debug: true
set, the block list does display the correct names, not null:
[20:33:25 INFO]: [SurvivalGames] [Debug] PlaceEvent: read : [OAK_LEAVES, SPRUCE_LEAVES, BIRCH_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES, DARK_OAK_LEAVES, OAK_SAPLING, SPRUCE_SAPLING, BIRCH_SAPLING, JUNGLE_SAPLING, ACACIA_SAPLING, DARK_OAK_SAPLING, GRASS, FERN, DEAD_BUSH, DANDELION, POPPY, BLUE_ORCHID, ALLIUM, AZURE_BLUET, RED_TULIP, ORANGE_TULIP, WHITE_TULIP, PINK_TULIP, OXEYE_DAISY, SUNFLOWER, LILAC, TALL_GRASS, LARGE_FERN, ROSE_BUSH, PEONY, BROWN_MUSHROOM, RED_MUSHROOM, TORCH, CAKE]
[20:33:25 INFO]: [SurvivalGames] [Debug] BreakEvent: read : [OAK_LEAVES, SPRUCE_LEAVES, BIRCH_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES, DARK_OAK_LEAVES, OAK_SAPLING, SPRUCE_SAPLING, BIRCH_SAPLING, JUNGLE_SAPLING, ACACIA_SAPLING, DARK_OAK_SAPLING, GRASS, FERN, DEAD_BUSH, DANDELION, POPPY, BLUE_ORCHID, ALLIUM, AZURE_BLUET, RED_TULIP, ORANGE_TULIP, WHITE_TULIP, PINK_TULIP, OXEYE_DAISY, SUNFLOWER, LILAC, TALL_GRASS, LARGE_FERN, ROSE_BUSH, PEONY, BROWN_MUSHROOM, RED_MUSHROOM, TORCH, CAKE]
but none of the blocks can be broken in-game.
I think this should fix it Survival-Games.zip
Originally posted by @Remyk1 in https://github.com/ThunderGemios10/Survival-Games/issues/89#issuecomment-602033810
Could you try this jar? And see if it fixes it
I’ve done some digging and it turns out the issue I’ve been having is due to running a 1.15.2 server (so PRE_13 = false
) but have imported much older maps with legacy blocks. So the plugin uses the non-legacy matchMaterial
method.
The workaround for this I found was to include the legacy block names but forcibly prefix them with LEGACY_
to counteract the fact that the matchMaterial
method doesn’t set the legacy flag and prefix the block names automatically.
Might be worth documenting this discrepancy somewhere in the config files for new users.
@Remyk1 Thanks, it worked.
Hey Im currently using the experimental 0.7.5-snapshot of the plugin on spigot 1.15.2. As of now the plugin i working great, the only issue i have with it now is that me or other players are not able to place or break blocks or items.
config.yml: ################################################
Survival Games
Developed by
Original Author
Double0negative
Current Author
ThunderGemios10
http://mc-sg.org
voidmc.com
################################################
Do NOT touch this!
config-version: 3
Enable debug messages
debug: false
Enables the udpdate checker. This will enabled
anyone with the perm sg.system.updatenotify to
be notified when a new update is avalible
check-for-updates: true
Set how many players are needed for the game
to auto-start. Once the player limit is reached
it will wait for x amount of seconds for
additional players. Auto start vote means that
x percent of players need to vote with /sg vote
for the game to begin
auto-start-players: 6 auto-start-time: 20 auto-start-vote: 75
If the player queue is enabled then if a player
tries to join a game that is not joinable
(ie ingame) the player will be added to a
queue line to join the next time the game
is open
enable-player-queue: true
If set to true, commands not associated with
the Survival Games will not be allowed to be run
by players in-game.
disallow-commands: true
If disallow-commands is set to true, you can use
the cmdwhitelist section below to whitelist certain
commands.
cmdwhitelist:
Sets randomjoin mode
0=pure random
1=logic based finds the best games, and chooses one from this list at random
default=1
randomjoin-mode: 1
Set how long the grace period for be after the start of
the game in seconds.
grace-period: 30
Controls if chests should be restocked on the first
night. If set to true this will also have the side
effect of setting the world time to day at the start
of the game. This is only temporary until per-arena time
has been implemented.
restock-chest: true
Restock EVERY night?
restock-chest-repeat: true
Remove all items from chests when adding random content?
clear-chest: true
Here you can control block placing and breaking.
block: place: whitelist:
Which entities will be left in the map after rollback
entities: keep:
- end_crystal
- Boat
- FallingSand
- WitherSkull
- LeashKnot
How many blocks to rollback per-tick
The higher this settings the fast each
arena will be reset but will cause more
lag
rollback: per-tick: 100
Settings for when the game nears end. This runs
when there are only x amount of players
remaining. If place chest is enabled then
when the player limit is reached, a chest
will be placed inside the radius of every
remain player containing random items for
that player. If fire-lighting is enabled
then a lighting strike will be fired at the
location of each player every x seconds to
notify the other players of their location
endgame: players: 3 fire-lighting: enabled: true interval: 30
If enabled, after x amount of time, each player
remaing will be teleported to the center of the
arena for a death match. If they have not been
killed after killtime, the game will end.
deathmatch: enabled: true time: 30 killtime: 5
If enabled, winner gets the specified reward
Items are defined as
itemnumber, amount, durabilty, enchantments, name
Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer
276, 1, 0, sharpness: 4 knockback: 2, killer
reward: enabled: false contents:
Settings for connecting to and
SQL server. These settings will
be used for the online webstats
Prefix is what all tables used for
SurvivalGames will be
prefixed with. This should stay the same
for most cases.
sql: host: 'localhost' port: 3306 user: 'root' pass: '' database: 'survivalgames' prefix: 'sg_'
########################################################### ####################### Stats ############################ ###########################################################
Settings for the webstats. If enabled, stats
such as k/d record, wins, win streaks, kill
streaks, etc. will be saved.
stats: enabled: false webserver: enabled: false port: 880 points: kill: 10 win: 100 position: 7 killstreak: base: 10 multiplier: 2 killstreak: level1: '&e{player}&7 got a Double Kill!' level2: '&e{player}&9 got a Multi Kill!' level3: '&e{player}&5 got an Ultra Kill!' level4: '&e{player}&4 got an Unbelievable Kill!' level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
Console log: 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Disabling SurvivalGames v0.7.5 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Arena 1 reset. Rolled back 0 blocks in 1 iterations (100 blocks per iteration Total time spent rolling back was 0ms) 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] SurvivalGames version 0.7.5 has now been disabled and reset 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Enabling SurvivalGames v0.7.5 09.04 02:40:54 [Server] Server thread/WARN Enabled plugin with unregistered PluginClassLoader SurvivalGames v0.7.5 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Running 1.13+ 09.04 02:40:54 [Server] Server thread/INFO [SG] Plugin reloaded 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Loading Arena: 1 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] 383 255 383 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] -256 34 -256 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Location{world=CraftWorld{name=Games},x=383.0,y=255.0,z=383.0,pitch=0.0,yaw=0.0} 09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Location{world=CraftWorld{name=Games},x=-256.0,y=34.0,z=-256.0,pitch=0.0,yaw=0.0} 09.04 02:40:54 [Server] Server thread/WARN [SurvivalGames] [Warning] [ItemReader] Could not parse material: "399" 09.04 02:40:54 [Server] Server thread/WARN java.lang.IllegalArgumentException: Material cannot be null 09.04 02:40:54 [Server] Server thread/WARN at org.apache.commons.lang.Validate.notNull(Validate.java:192) 09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:82)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:70)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:58)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:44)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.ItemReader.read(ItemReader.java:100)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.Kit.load(Kit.java:33)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.Kit.(Kit.java:25)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.GameManager.LoadKits(GameManager.java:71)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.GameManager.setup(GameManager.java:53)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.SurvivalGames$Startup.run(SurvivalGames.java:101)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftTask.run(CraftTask.java:81)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:394)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.MinecraftServer.b(MinecraftServer.java:1036)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.DedicatedServer.b(DedicatedServer.java:399)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.MinecraftServer.a(MinecraftServer.java:984)