Closed schindlershadow closed 8 years ago
I will lower fall damage, this affects more than just joltik, seems pokemobs can jump quite a bit higher than vanilla mobs.
This should be reduced in 3.2.9 which I just uploaded, I greatly reduced falling damage for pokemobs, it should prevent most cases of them jumping and taking damage.
Issue Description:
Modpack: Infinix test
What happens:
Joltik jumps so high that it constantly kills itself via fall damage.
What you expected to happen:
Joltik being immune to fall damage from at least the height of its jump.
Steps to reproduce:
Affected Versions (Do not use "latest"):
Forge 1965 Pokecube core 3.2.6 Pokecube mobs 2.1.2 Pokecube revival 3.2.2