Thutmose / ThutCrafts

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Building Tool #1

Open scottosx opened 7 years ago

scottosx commented 7 years ago

This mod has great potential.

Please make a building tool instead of the wonky 'Craft' with stick thing. It conflicts with the shift right click in the mod Placeable Items which puts the stick into the world as a rendered model. I figured out a workaround where I put stairs on the end which won't accept the Placeable keystrokes.

A simple dedicated craftable tool would solve it. You probably planned this already but for ease of programming and texturing did it this way to start?

Thanks.

scottosx commented 7 years ago

So, I guess you are making a multiblock from the selection? Is there anyway to keep transparency of glass and light values for elements like glowstone? Also, there is no way to rotate the structure around and go back? You seem to be putting the player in flying mode? If you push shift then you separate from the model and are floating. Maybe do a test for air blocks under the craft and disable shift if it is suspended in the air? Again, pretty exciting mod if you work out the kinks. Especially as I can use mod blocks. Haven't tested much to see if machines and such still work but from my initial test with transparency and light it seems doubtful. One other thing to mention is that Waila and One Probe overlays stay on the screen while on the craft. The mod is not very old I know, so great job so far.

scottosx commented 7 years ago

Here is a picture of the craft I was testing with. The bottom was black stained glass and there is glowstone (with texture pack), end rods, and Actually Additions black quartz blocks.

2016-12-25_20 25 12 2016-12-25_20 25 23

Thutmose commented 7 years ago

this mod was originally a testbed for some code for my elevators, which is why it just uses a stick.

There is some experimental code in for allowing the crafts to rotate, I was considering trying to get rotatable collision working before I actually enabled it though.

I think you can press s to go backwards when on the craft? I though wasd worked to move it?

I can see if I can find something to do about the waila/top issue, but it might not be easy/possible to fix, unless there is a way to blacklist it from there entirely, as it makes an entity that looks like the blocks. This is a similar reason to why connected things like glass panes don't work too well, and why I cannot have it emit light, not without placing fake light blocks everywhere

scottosx commented 7 years ago

I now have a better understanding of how to best use your mod. I have been creating symmetrical craft that has stairs facing both ways. The issue with going backwards (which works with the s key) is that you weren't facing the right direction to 'drive'. With two sets of stairs you can just unmount and get on the opposite one and drive back. Works fine.

A design guide might help.

I understand about light sources and such but it is unfortunate because that would be really cool. Not a deal breaker though. The light sources turn back into their respective blocks with a blaze rod. The same with machines I have found. It is cool that storage like the modular storage from RFTools keeps all of its items when transformed back.

A dedicated builder tool is still needed. And the shift key still gets me as I am used to creative flight where shift is down but that is my fault really.

Your elevator mod is really good but there are several others. This mod has a unique purpose for neat travel and moving structures. It has a mod spotlight from PopularMMOs written all over it which would reach a big audience.

scottosx commented 7 years ago

One more request (if you want me to move to separate issue then I can)...

Since you are making an entity of the block combinations is there any way to make a tool that would be able to pick up the craft and transport it to another location in your inventory?

I usually use the mod Capsule for such purposes. It creates a schematic basically. The problem in the use case with your mod is that after deploying the capsule you move the structure by flying. Then the NBT data for the location is wrong, so it doesn't work.

scottosx commented 7 years ago

You might want to peek at the source for Advanced Rocketry https://github.com/zmaster587/AdvancedRocketry

They build a multiblock similar to yours that can be constructed into an entity and deconstructed. It can include glass for sure, don't know about light. Waila works as well.

I don't expect that you would go as far as they do but one of the uses I would put your mod to is prototyping these rockets and flying them in the Overworld prior to building a spaceship.