Open Tibowl opened 4 years ago
Japanese Translation: タイトル:旧倍率で計算される連合艦隊梯形陣
説明 連合艦隊で梯形陣を選択した場合(夜戦マスでの戦闘)、攻撃力の陣形補正は75%ではなく60%に設定されたままである。これは陣形補正を使用する支援砲撃のダメージを測定することで確認できる。
バグの再現方法 バグを再現するために、必要な手順を説明してください:
TODO: source/testの追加
12v6 and 6v12 single fleet also use old 60% shelling damage modifier for echelon (player in 6v12, enemy in 12v6).
It is recognised by JP wiki and Nishisonic's abnormal damage calculator.
Data evidence:
12v6: https://kc3kai.github.io/kancolle-replay/battleplayer.html?fromImg=https://cdn.discordapp.com/attachments/206118707158712320/859394706652004352/fourinone_4092.png
2020-07-22, Summer 2020 E4 Node X
Red T, Summer BBH -> Akizuki, 37 -> 1, means no overkill
53 armour rolls -> min 37, max 68
242*.75*.6 - 36 = 72.9
, not within rolls
242*.6*.6 - 36 = 51.12
, within rolls
6v12: https://kc3kai.github.io/kancolle-replay/battleplayer.html?fromImg=https://cdn.discordapp.com/attachments/206118707158712320/860069643329994752/694feb6e-3b1b-45da-a44f-6f7bcffbf4b6.png
Fleet: https://cdn.discordapp.com/attachments/206118707158712320/860069702012239912/unknown.png
2021-07-01, 6-5 Node M
Green T, Hyuuga -> I-class LM, 98 damage no crit
22 armour rolls -> min 15, max 28
168*.75*1.2 - 98 = 53.2
, not within rolls
168*.6*1.2 - 98 = 22.96
, within rolls
Description The shelling damage modifier for echelon when using it in Combined Fleet (via entering a Night Battle Node) is still set at 60% instead of 75%. This can be observed through measuring the damage of Support Shelling, which uses the shelling modifier of the formation.
Reproducing Steps to reproduce the behavior:
TODO: add source/test