This module might not be maintained so it's just a reminder:
Produce Flame(Amped or not):
Currently only melee variant available, will need to add a ranged variant manually.
Telekinetic Projectile(Amped):
Heightened damage entry not correct(currently 1d6 but it should be 2d6). While using it, you'll need to change heightened damage manually to 2d6 in order to function correctly.
This module might not be maintained so it's just a reminder:
Produce Flame(Amped or not): Currently only melee variant available, will need to add a ranged variant manually.
Telekinetic Projectile(Amped): Heightened damage entry not correct(currently 1d6 but it should be 2d6). While using it, you'll need to change heightened damage manually to 2d6 in order to function correctly.