Open Hombre57 opened 2 months ago
Hi @Hombre57
I'm sorry, I let you so long without answer. I was not focus on this addon. Thanks for reaching out.
I'm currently updating my addon to be ready for the release of 4.3. And I've updated the settings for x3D This is how it currently look :
It is still in the develop branch but I'll make a proper release soon. https://github.com/Tilapiatsu/blender-Universal_Multi_Importer/archive/refs/heads/develop.zip Feel free to try it out and let me know if you have any feedback. Thanks
Oh and by the way I didn't showed the Import as collection
because my addon is already handleing that and it would create double collection
Hi @Tilapiatsu,
Thanks for looking into it before 4.3 is out 😉
I replaced the content of AppData\Roaming\Blender Foundation\Blender\4.2\extensions\blender_org\universal_multi_importer
by the content of your archive and restarted Blender. Unfortunately, I don't see the additional widgets. The standalone X3D import menu entry is working fine. Did I missed something ? Does it work for all languages (French here) ?
Je suis francais également 😄
Je ne suis pas sûr que cette façon de faire soit la meilleur, et aussi, je n'ai jamais tester avec Blender en Francais, mais je ne penses pas que ca soit le problème.
Plutôt que de remplacer le contenu de l'extension, pourriez vous desinstaller l'extension, redémarer puis installer cette version comme un addon classique : universal_multi_importer_2.1.6.zip En passant par cette fonction :
Si tout s'est bien passé, vous devriez avoir les settings suivants
Si les settings ne sont pas visible, pouvez vous vérifier dans le system console
pour voir si vous avez des erreurs ?
Bonjour @Tilapiatsu,
Add-on installé via la procédure que tu m'as décrite, mais toujours pas de widget supplémentaire 😞
Je teste sous Blender 4.2.3, est-ce censé être compatible ? Je n'ai pas de quoi compiler Blender, je ne m'occupe que de quelques scripts Python...
Peut-être plus grave, j'ai lancé l'import de 2 fichier WRL : il s'est passé sans problème, sauf que Blender est gelé ! J'ai pu appuyer sur ESC pour faire disparaître ton overlay (comme c'était écrit), mais c'est toujours gelé. Ci-dessous le log de la console :
TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize
UMI : Log file path : C:\Users\JEAN-C~1\AppData\Local\Temp\UMI_20241117.log
'NoneType' object has no attribute 'umi_colors'
bpy.ops.import_scene.dxf not found
bpy.ops.import_scene.max not found
bpy.ops.import_mesh.pdb not found
bpy.ops.import_scene.embroidery not found
bpy.ops.import_mesh.xyz not found
UMI : create class from operator bpy.ops.wm.alembic_import
UMI : create class from operator bpy.ops.import_scene.tila_import_blend
UMI : create class from operator bpy.ops.import_anim.bvh
UMI : create class from operator bpy.ops.wm.collada_import
UMI : create class from operator bpy.ops.import_scene.fbx
UMI : create class from operator bpy.ops.import_scene.gltf
UMI : create class from operator bpy.ops.image.import_as_mesh_planes
UMI : create class from operator bpy.ops.image.open
UMI : create class from operator bpy.ops.object.empty_image_add
UMI : create class from operator bpy.ops.wm.obj_import
UMI : create class from operator bpy.ops.wm.ply_import
UMI : create class from operator bpy.ops.wm.stl_import
UMI : create class from operator bpy.ops.import_curve.svg
UMI : create class from operator bpy.ops.wm.usd_import
UMI : create class from operator bpy.ops.import_scene.x3d
Avertissement: 1 × Draw window and swap : 43.7815 ms, moyenne : 43.78149999 ms
Avertissement: 1 × Draw window and swap : 4.5286 ms, moyenne : 4.52859999 ms
Avertissement: 1 × Draw window and swap : 37.2962 ms, moyenne : 37.29620000 ms
Avertissement: 1 × Draw window and swap : 37.5725 ms, moyenne : 37.57250000 ms
Hi @Tilapiatsu ,
This is not an issue but a question.
I've proposed a PR to solve issue 12 of the x3D import module, with more options. As of now, I don't see the new widgets in your extension.
Can I do something to integrate the change in some configuration files or are you supposed to survey and integrate any change yourself? Sorry if that's already explained somewhere, I just haven't found that information.