Tilka / wii-banner-player

UNOFFICIAL! Automatically exported from code.google.com/p/wii-banner-player
2 stars 0 forks source link

Add support for 00000000.app files #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Well, after testing some opening.bnr files, I really have to say I'm impressed. 
In such a little amount of time, you've made a lot of progress, and this 
program is more stable with every new released revision. However, that doesn't 
mean I haven't experimented problems (I know there are still some broken 
textures, but right now that's not the point). I hope you read this, so you can 
improve the Player.

1. First of all, the BNS playing problems. I don't know if it was the way I 
compiled the source (using Visual C++ 2010 Express, without compiling errors), 
but the sound didn't work in any of the banners I tested. And yes, I do have 
the libsndfile-1.dll in the player directory.

2. Secondly, I would like to request compatibility with the banner files from 
the WADs (00000000.app). As I told you on YouTube 
(http://www.youtube.com/watch?v=FxrSpAZD3ew), the header of those files is 
different than the one present in the opening.bnr ones. I got them working by 
unpacking them and repackaging the resulting *.bin files to a opening.bnr with 
the IMET DVD Banner Info header, using the U8Tool. I don't know if the source 
code of that program is available, but I think if you contact HowardC (its 
creator) he could at least give you some indications. And if you need a sample, 
I can upload one or two.

3. And last but not least, make the program ask which file do we want to play, 
instead of automatically load the opening.bnr present in the Player's 
directory. I think this would be a requirement if you decide to implement 
compatibility with the 00000000.app files.

And as I told you before, keep up the good work! This is an interesting project.

Original issue reported on code.google.com by pabloacurielz@gmail.com on 26 Dec 2010 at 5:01

GoogleCodeExporter commented 9 years ago
BTW, here's a true example of what did I have to do with the 00000000.app file 
from a channel. See the attached picture.

Original comment by pabloacurielz@gmail.com on 26 Dec 2010 at 5:07

Attachments:

GoogleCodeExporter commented 9 years ago
Thanks for the feedback.

1. Perhaps you need to install OpenAL.

2. I plan on supporting the "00000000.app" files, I just haven't gotten around 
to it yet. :p

3. You can drag a .bnr onto the exe to play a file other than "opening.bnr" - 
good enough for now. :p

Original comment by Billiard26@gmail.com on 29 Dec 2010 at 5:17

GoogleCodeExporter commented 9 years ago
1. Yeah, it was that. Now it works.

2. I can help you testing if you want. I'm not a skilled programmer, but if I 
can cooperate with something, I'm willing to do so ;).

3. Didn't know that.

Well, at least I'm glad that the compatibility with those files will be 
implemented. You can close this Issue now, I think. Thanks for all!

Original comment by pabloacurielz@gmail.com on 29 Dec 2010 at 5:44

GoogleCodeExporter commented 9 years ago
You can create issues for individual banners if you like.
The ones I have which are significantly broken are:

Metroid: Other M
Zelda: Twilight Princess
New Super Mario Bros. Wii
Donkey Kong Country Returns
Wii Sports Resort
Tatsunoko vs. Capcom
Epic Mickey
Star Wars: The Force Unleashed

Original comment by Billiard26@gmail.com on 30 Dec 2010 at 11:37

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r48.

Original comment by Billiard26@gmail.com on 1 Jan 2011 at 9:10

GoogleCodeExporter commented 9 years ago
This issue was closed by revision 28edefe59f10.

Original comment by Billiard26@gmail.com on 21 Aug 2011 at 11:02