Open lumi-a opened 3 months ago
Maybe the gfxdraw.textured_polygon()
-method could help here. But it's probably better to just compose a few sprites.
I like the sprites from this game https://www.youtube.com/watch?v=qq_Zvg9KlII especially the bullets (lasers in that game). I think it's fairly easy to screenshot that game turn the png s into pixel art and use that as sprites. But I'd wait with that until later, for now I just wanted to try out if it worked.
The ship sprite is a profile view anyway so not usable for our game.
Maybe we shouldn't commit copyright-infringement.
OpenGameArt has sprites, though we'd have to look for one with a compatible license. Perhaps this, but I'm not picky.
they would probably be delighted if they know that people are still referencing their game. If we ever plan on selling the game we can find non copyrighted material.
Currently, ships are rendered as a composition of simple geometric shapes.
You once added code that let the ship be rendered from an image, instead:
I don't know how difficult it'd be to render different sprites for different thruster-activations.