Open Tim2othy opened 3 months ago
pygame.gfxdraw might not allow us to draw planets that are the size of >36 screens, but we might be able to find workarounds for that.
We could also have the camera focus on large planets once they're close-ish to the player. In general, it might be a good idea to focus on points of interest (enemies, mission goals) if they're close to the player.
Having really large planets
7000 < radius < 40_000
could be difficult to implement.Either the player only sees the planet if they are really close, or the camera has to be super zoomed out.
Solutions I could see working:
Give the player the ability to Zoom in or out, and ability to toggle indicator for ships position on or off. Then they could zoom really far out and still know where they are.
Just not have giant planets.
Considerations: