TimBrittonCollege / ZephyrEngine

The Start of a game engine build on monogame.
MIT License
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Why have the ability to get input when you're not using it #4

Open TimBritton opened 8 years ago

TimBritton commented 8 years ago

Input manager integration with the game state level as well as at the individual game entities

TimBritton commented 8 years ago

I'm thinking there should be a gameworld object that takes care of this case. Also there would be an implementation of a input action that is capable of creating imovements when triggered.