Both windows and linux have temporary directories to download to prior to replacing a mod. The environment variables to try are TMP_DIR, TEMP & TMP (in that order I believe).
The reason for this is that I've had plenty of occasions where the mod manager removed the old mod but failed to fully download the updated mod, leaving only a skeleton mod that is recognised during boot of the game but causes it to crash when attempting to play because it's missing key data files.
Both windows and linux have temporary directories to download to prior to replacing a mod. The environment variables to try are
TMP_DIR
,TEMP
&TMP
(in that order I believe).The reason for this is that I've had plenty of occasions where the mod manager removed the old mod but failed to fully download the updated mod, leaving only a skeleton mod that is recognised during boot of the game but causes it to crash when attempting to play because it's missing key data files.