Closed KYPremco closed 1 year ago
Mark resources for demolision | Demolish Buildings | Cancel
Should be: Demolish Buildings | Mark resources for demolision | Cancel
( mark and Demolish building is swaped)
Example of base game:
Clarification:
Current TAPI (Dev mode)
Mark resources for demolition | Demolish Buildings | Demolish Objects (Dev mode) | Cancel
BaseGame (Dev mode)
Demolish Buildings | Mark resources for demolition | Demolish Objects (Dev mode) | Cancel
Suggested Order:s | ID | Order (current) | Icon |
---|---|---|---|
EntityBlockObjectDeletion | 300 (20) | DeleteObjectIcon (Dev mode) | |
BuildingDeconstruction | 20 (10) | DeleteObjectIcon | |
DemolishableSelection | 100 (0) | DemolishResourcesTool | |
DemolishableUnselection | 1000 (1000) | CancelToolIcon |
Meshy will be implemented when people are able to use it correcrly
ApiResourceLoader meshy not working. Needs to check if T is MeshyBinary if so load the gameObject instead and return the binary with getComponent.