Open DeesseFortuna opened 5 years ago
Is this what you mean? Sequence Modeler drum test.zip
Hello Sorry for the delayed response Its true that the very first step won't get played when you hit run but its inherent to the way the clock is generated i think. I've tried implementing "arm" inputs that would reset the seq to -1 , then the very first step would be played, but its confusing with the divided outs of the clock as they wouldn't work anymore. So I've decided on leaving it as is, its only the very first trigger when you hit run that won't get played.
I was trying to tie two of them together into a 16-step sequencer and noticed this bug. Not too hard to work around if you imagine that the second step is the first, or don't care about reset initializing to step 1.
To replicate: Time Diktat clock and reset into Sequence Modeler's clock and reset, turn on 1st trigger and put it on (I used Vult's Trummor kick), hit TD's reset and listen for that sound.
Expected: Reset should initialize the sequence to the first step, and that trigger should be heard nearly immediately upon hitting reset.