Open tedbarnett opened 1 month ago
Churches:
Taverns:
This tavern on Unreal Engine is a good example of what the interior and exterior of a tavern would look like in the 1600s.
While this design is likely bigger than what most taverns would look like in 1660s New Amsterdam, the overall layout would be similar.
@KatherineMcDonnell Could you suggest 3 buildings along the 1664 waterfront that we should customize as tavern or chapel? Spreadsheet should have the data.
F-11: tavern
F-16: tavern that offered drink, food, and beds.
F-10: "The Old Church" This building was no longer used as a church by 1664, but was instead a private residence.The only church at this time was located within the fort. We could decorate that church accordingly.
Currently, our buildings in the 1660 level are undifferentiated. Most are homes, but some of them were churches/chapels or taverns or warehouses.
Check our Google Sheet (which we derived from the Stokes Key, I believe) to see which buildings are non-residential. Then suggest appropriate changes to the buildings blueprints. Exterior signs? Graveyards? Horse posts? External cross or stained glass.