TimeWalkOrg / Manhattan

Source material (Wiki) and Issues List (bugs) for the TimeWalk Manhattan project
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TimeWalk API #112

Open tedbarnett opened 1 month ago

tedbarnett commented 1 month ago

It should be possible to visit TimeWalk cities on any platform, including iPhone, Android, Meta Quest 3, Apple Vision Pro, etc.

These devices do not have powerful GPU's or lots of memory so they would need to operate on only a subset of the TimeWalk project at any given time.

Can we publish out (via API) or manually export a map and a date (e.g. "1664 New Amsterdam" or "1776 south of 14th Street")? Then a smaller device could operate on just that subset of the data.

Does Unreal do this somehow? Maybe just an Editor Utility Widget ("export scene")?

tedbarnett commented 3 weeks ago

ChatGPT recommended we make an Editor Utility Widget and package a smaller level for export.

https://chatgpt.com/share/6326126e-1c65-48cd-9c94-20c91d000705

deedox commented 3 weeks ago

I have expirience with Android and Quest development.. Before we started with Timewalk I worked on an project for the Melbourne University in Australia for the Archeological Intitute there.. It was a standalone app wich worked with 8 players online, very simillar to Timewalk the user was able to timetravel to the Roman Forum or Acroplis.. Optimization was a big thing, no Lumen, the light has to be baked, no nanite, reduced materials and polycount..

deedox commented 3 weeks ago

image image image That's how it looked like.. The users were able to switch between the levels from an lobby with a portal..

tedbarnett commented 1 week ago

This will be great to demo. If we could export a USDZ of a smaller area of the map, we could load that into lighter weight VR/AR apps. Easier to have separate UE projects I assume?