TimeWalkOrg / Manhattan

Source material (Wiki) and Issues List (bugs) for the TimeWalk Manhattan project
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Sound FX Editor UI #96

Open tedbarnett opened 2 months ago

tedbarnett commented 2 months ago

Can we wire up a blueprint that makes it easy to see what audio files we are using and what events they are tied to?

SunilPrabhuu commented 2 months ago

@tedbarnett After some thought I think the best way to do this would be to have a string trigger whenever an audio output is enabled through a player action (like changing the seasons, walking near a stream). That way you will know if anything is being triggered that is not simply an audio cue in the level.