Closed tedbarnett closed 6 years ago
The project has 3 possible "modes" (under the "TimeWalker" object). Currently, I have been enabling one of these (e.g. "walkthrough") and disabling the other 2, then making a build. This seems cumbersome. Can a pre-load screen configure the system (allowing a choice of any of the 3 options: walkthrough, flythrough, or VR)?
Done. (could use more work for polish and Editor bugs) Loading Images array cycles during loading Loading slider during load MainScene.scene is loading async additive and then can be switched back and forth for all control types.
Move None in XR settings to bottom of list and make a build. Some bug in Steam or Unity that is preventing load if None is NOT at top in Editor only for FPS and fly through with VR enabled but works the first time. I think it is Unity not cleanly releasing SteamVR in Editor. Still looking at why.
Make it easy for users to select which version of TimeWalk is running. If VR is connected, choose that by default. If not, present an option of flythrough vs. walkthrough.