Closed ToasterUwU closed 1 week ago
Hey! Thanks for the detailed report, it should be a simple fix, I forgot to tell you earlier you also need to install this other datapack: https://github.com/Aeldrion/Iris
It's pretty clear when the turtlechunkloader is working since you'll get a sound on placing it down and particle effects.
Let me know if that solves it :)
Your datapack list should look something like this:
Ok, i tried that right away, and it doesnt seem to fix it. I was missing Iris, but adding doesnt fix it.
Both are loaded, but when i place down the mining turtle nothing happens, and there also is no entity, just like before.
Hey! I've updated the repo to contain both datapacks, that should make it easier. There is some configuration I had done within Iris to support computercraft. In the future I hope I can code my own raycasting to remove this reliance on an external lib.
Makes sense, i will try it in a bit and report back.
Thanks for the effort and caring about a strangers experience using your work!
AAAAAAAAAA MY COMPUTER IS PRACTICING BLACK MAGIC
But seriously, it works now, thanks a lot. I can finally send the little buddy on a mining expedition without following him around
Hey its me again.
For the sake of clean Issues with a specific purpose i make a different one for this.
So i checked how to exactly install a datapack, and i seemed to have figured it out.
Now when i do
/datapacks list
i can see a bunch of things coming from my Fabric Mods, and at the very end it shows "file/turtlechunkloader (world)" in grey, the same as the vanilla thing at the beginning. If i hover over it there is a tooltip saying "Turtle chunk and surrounding are loaded."So im pretty sure i installed it right and it loaded properly and everything. However, when i place a mining turtle down (i only have one) and then tell it to go mine in a straight line, then make sure i get away from it enough to have the chunk unload unless the datapack works, and come back, the turtle has stopped working. So it seems the chunk unloads. So instead i tried picking it up and placing it again, and using the command
/kill @e[type=marker, limit=1, sort=nearest]
to just check if there is an entity named marker as there should be. And no, when i use the command i get "No entity found" in red, so it seems like the marker is never created.Dont stress yourself out over this, i will survive without it. Just wanted to report it to you so that you are aware and have the chance to find the issue and maybe fix it. Or maybe i did something wrong and dont realize it.
Happy to give you any info you would need, so ask away.