TimmHess / UnrealImageCapture

A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
MIT License
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Running the image taking #15

Closed csongorkeller closed 3 years ago

csongorkeller commented 3 years ago

Hi there, I've just pulled your project and opened CaptureToDisk Unreal project. But I got stuck generating the images. Can you help me, what exactly do I have to do to start saving images? Many thanks in advance

TimmHess commented 3 years ago

Hey,

if you look into the level-blueprint you will find that capturing commands are linked to C (Color / Segmentation) and/or F (Float a.k.a. Depth) keys. Please take a look at the CaptureManager component in the world outline to see what mode is actually active at default or to change the settings respectively. Capturing multiple modes at the same time will require multiple capturing managers in this test implementation.

Please keep in mind that the project is basically just a super simple proof of concept, where the codebase itself is meant to be adapted to your purposes :). Hopeing this may help you a bit. :)