Closed Noelok closed 3 years ago
Hi, actually, I just never tried.. but I would imagine it to be very much doable. It is definitely on my list, I just did not come to it. Maybe I get to it in the next few weeks, however, I do not want to promise anything
Thank you TimmHess! Let me know if I can help if you do it. I can test it on Mac if you need to.
Oh great, thanks! I will come back to you :)
Hey, I just merged the Plugin branch into master. However, I can not compile for iOS because I do not own a Mac... I guess you will need to do that yourself.
If you try: remember to remove
"WhitelistPlatforms": [
"Win64"
]
from CaptureToDisk/Plugins/CameraCaptureToDisk/CameraCaptureToDisk.uplugin
After that, you could just start an empty c++ project, copy the plugin, and package it for iOS to be usable in your blueprint projects :)
Hi, I'd like to know if it would be difficult to create a plugin from your code? I'm using blueprints (I'm not a coder), and I think it would be great to have a plugin that could let the users choose the outputs they need (ground truth, semantic segmentation, depth, normals...). I can't use UnrealCV anymore (no more update), so your code could be a great alternative! Best, n.