Timmeey86 / FS22_ConservationAgriculture

Apache License 2.0
18 stars 3 forks source link

Feature Request: Allow "Add one Fertilizer Stage" behavior for base game #17

Closed Jayshua83 closed 8 months ago

Jayshua83 commented 9 months ago

Is the Fertilizer Stage Option able to have an option for allowing it too apply to the second stage if you want instead of first?

Timmeey86 commented 9 months ago

There is an option which directly gives you the second stage fertilization (when not using Precision Farming). Is that what you want, or were you thinking about adding +1, so if it wasn't fertilized, set it to first stage, and if it was at first stage already, set it to second?

Jayshua83 commented 9 months ago

Without PF I have 3 options for FERT.

First Stage, FULL Fert, None!

Jayshua83 commented 9 months ago

Was hoping if it was easy to have either a +1 or a Second Stage option in case we sprayed/spread first!

Timmeey86 commented 9 months ago

Could you explain how the "Second Stage" option would work exactly?

Jayshua83 commented 9 months ago

Honestly this may not be worth your time! We will just change our Prep Order as and do it properly! lol :)

Timmeey86 commented 9 months ago

Ah well the topic of conservation agriculture is quite controversial, especially in Europe, which is why I'm aiming for high configurability so everyone can adjust it to what they think is right ;-) I'll try and see if I can get +1 working now. I tried in the past but ended up manipulating the same spot more than once, so would always set it to max. But I made a different change later which should no longer process the same spot twice in general, so it's worth a look if it works now

Jayshua83 commented 9 months ago

Our original Pre-CA order was : Lime > Fertilize > Mulch > Fertilize > Seed/Plant > Pre Growth Herbicide

Our original CA order was : Lime > Fertilize > Seed Oilseed > Plant Primary (which mulched but didn't fertilize since we already did it...

Our Current Order is : Lime > Seed Oilseed > Plant Primary > Spray Fert for 2nd round. (which honestly makes sense... as my wife said you probably wouldn't fertilize Pre-cover since those nutrients would be waste on the cover crop.

Timmeey86 commented 9 months ago

Makes sense. In real life, you would have to use additional fertilizer when transforming to CA and you might even have to fertilize your cover crops in the beginning (to get more biomass out of it). According to some, If you manage to get a balanced ecosystem in your field (above and below ground combined), you can get to a point where you don't have to fertilize at all after a couple of years of CA, but that's kind of impossible to simulate with just two fertilizer stages

Timmeey86 commented 9 months ago

grafik Yeah unfortunately it looks like I can't make it work properly. This should only be the first level, but some parts are being processed twice by the looks of it.

Parking this in https://github.com/Timmeey86/FS22_ConservationAgriculture/tree/feature/add-one-fertilizer-level for now

Timmeey86 commented 8 months ago

Implemented in branch https://github.com/Timmeey86/FS22_ConservationAgriculture/tree/feature/fixed-fertilization