Open yuchen814 opened 1 year ago
What exactly do you intend to do? The col_to_tex.py takes the albedo space of BFM (represented as colors per vertex) and converts them to the FLAME texture layout. The result is a albedo texture space for FLAME with the same color variations than BFM. This space is for instance used in DECA.
Thank you very much for your reply!!! I want to transform the textured BFM model into a textured Flame model.
How can I generate a complete flame texture without color difference? The texture generated by Deca has significant differences between the facial edges and the head. Thank you again!
The converted texture space has no color difference in the face and it looks like this: What color difference are you referring to here?
I try to use DECA with FLAME_albedo_from_BFM.npz. The head texture I got is like this:
The converted texture space has no color difference in the face and it looks like this: What color difference are you referring to here?
What code can I use to achieve this? I want to make it look like this!!!!!!!!!!!!!!!!!
That is the visualization of the col_to_tex.py
script that produces the FLAME_albedo_from_BFM.npz. I am not sure why the DECA output has only the face colored.
That is the visualization of the
col_to_tex.py
script that produces the FLAME_albedo_from_BFM.npz. I am not sure why the DECA output has only the face colored. Do you have a way to achieve the same effect as the pictures you sent? Thank you for your positive response.
Nice work! But I only successfully converted the mesh of BFM model. I don't understand how to change texture.I need to use col to tex.py? I'm not likely to use the output of that code. I would be very grateful if you could reply to me!!