TimoBolkart / TF_FLAME

Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images.
http://flame.is.tue.mpg.de/
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Some really honest questions #71

Open anleleaaa opened 1 year ago

anleleaaa commented 1 year ago

Hello, doesn't your research project have its own texture space? I downloaded your pytorch version before, and I changed a little code in that project to generate random face models, but there is no texture. I see that your official website has its own texture space, can you provide a code to generate random faces with its own texture space? I really need your help in my research. As a student from a university in China, I am more familiar with Windows operation, and it is troublesome to configure the environment (pytorch3d has not been completed yet). I would be very grateful if you could help me. I prefer to be able to do self-supervised training!

TimoBolkart commented 1 year ago

Hello, there are different possibilities to get a texture space for FLAME

  1. convert the color space of Basel face model (BFM) by running this code
  2. download the FLAME texture space from the FLAME website at the download page (you must be logged in) just right above the links for downloading the FLAME model itself
  3. download AlbedoMM for FLAME from the AlbedoMM website

You can find some dummy code to sample FLAME meshes with texture here, fit FLAME to an image here, or to regress FLAME meshes from images with DECA here. There is also a summary of all public FLAME resources (code, data, publications) here.

anleleaaa commented 1 year ago

Hello, there are different possibilities to get a texture space for FLAME

  1. convert the color space of Basel face model (BFM) by running this code
  2. download the FLAME texture space from the FLAME website at the download page (you must be logged in) just right above the links for downloading the FLAME model itself
  3. download AlbedoMM for FLAME from the AlbedoMM website

You can find some dummy code to sample FLAME meshes with texture here, fit FLAME to an image here, or to regress FLAME meshes from images with DECA here. There is also a summary of all public FLAME resources (code, data, publications) here.

Can you leave your contact information? I have studied face reconstruction recently, but I have some questions to ask, such as texture remapping operation and location map generation.